A downloadable anniversary gift

In honor of Tofu Sheets Visual's 10th year anniversary, and in loving memory of our dearest teammate Alexander "Nightydreams" Kwan (1993-2013), we present to you the release of what was our very first attempt at NaNoRenO (2012) --rescued from the depths of development hell!

SYNOPSIS

I have chosen you, dear Player, to relive this chapter in my life...

Enter Chiharu Akayama - a girl who wishes she wasn't so ordinary. Sure, she's known to be rather crazy at times, but in her mind she just feels so....plain, nothing special about her. All she wants to be is, well, somebody, and it looks like she might get the chance! Accidentally stumbling upon an organization called Operation: Magic Hero, she is given the gift to transform into Yuki, a dazzling magical girl who helps fight evil at night!

WILL FEATURE:

  • Fully voiced dialogue!
  • 46k+ total wordcount
  • Original character art by El.Seth
  • Event CGs by tashaj4de
  • Comedy! Action! Romance???
  • A headmaster that yells a lot
  • Magical girls! (and boys!)
  • Unlockable extras

PLANNED ADDITIONAL CONTENT:

Note: these will be released as separate "fandisc patches" you can add to the game yourself if you so desire! (Also free!)

  • "Disappearance" route [adds about 11k+ words]
  • "Finale" [extends the game to the original planned endings, tentative]

ABOUT THIS PROJECT

A beautiful disaster. That is the best description I have for this VN. Being such an early piece, my writing style was definitely not up to my current standard. The story felt like it slogged in many places, it could get very cringy at times, but even so there's many aspects about it I still love to this day. Pieces of its concepts have influenced some of my projects that came much later. I love the varied characters, the funny interactions, where the plot would have inevitably ended up. In a way, OMH is the foundation of all of my projects and showcases almost all the aspects I love in my games rolled into one. But most of all... it embodies so many happy memories of when it was originally in production; all the Skype meetings with the cast, how it was 10% work and 90% play, how we became so close we threw our phone numbers without a care into the chat so we could text each other, sometimes we'd even help or give advice to each other during difficult times! We weren't just a team making a game anymore.... we were a family.

So even though this game is far from perfect, in fact it's perfectly flawed, I hope you enjoy it for what it is; a cherished piece of history of this dev'ing journey I embarked on 11 years ago. This is where it all began. Care to walk down memory lane with me?

***A demo is planned later in the year!***

NOTE: Ratings & Reviews + Comments are TEMPORARILY OFF until the game's official release!

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